[gd_scene load_steps=6 format=2]

[ext_resource path="res://Artillery.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Units/Artillery/Chainer.png" type="Texture" id=2]
[ext_resource path="res://Weapons/Rotationner.tscn" type="PackedScene" id=3]

[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Center/Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}

[sub_resource type="Animation" id=2]
resource_name = "idle"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Center/Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 0, 1 ]
}

[node name="Chainer" instance=ExtResource( 1 )]
type = 3
unit_name = "Chainer"
weapon = ExtResource( 3 )

[node name="AnimationPlayer" parent="." index="0"]
anims/RESET = SubResource( 1 )
anims/idle = SubResource( 2 )

[node name="Sprite" parent="Center" index="0"]
texture = ExtResource( 2 )
hframes = 2
